// HOlden_VZ.CAS FILE
// Last change: 23-11-06




//----------------------------------------

SearchPath=<TEAMDIR>..\
SearchPath=<TEAMDIR>
SearchPath=<VEHDIR>



MASFile=Holden_VZ.gtr
MASFile=Holden_VZ_TEX.gtr
MASFile=Holden_VZ_Expo.gtr
MASFile=Holden_VZ_Cpit.gtr
MASFile=Holden_VZ_Wheels.gtr
MASFile=STEX.GTr
MASFile=TALENT.GTr



//----------------------------------------

 Instance=SLOT<ID>
   {
    Moveable=True
//<NOTSPIN>MeshFile=HOLDEN_VZ_COL.gmt Render=False CollTarget=True HATTarget=False LODIn=(0.0) LODOut=(0.0)
   
   
<LOW>  MeshFile=HOLDEN_VZ_SHADOW.GMT CollTarget=False HATTarget=False ShadowObject=(Static, Solid, 128, 128, Shadow.dds) LODIn=(0.0) LODOut=(100.0)
<MED>  MeshFile=HOLDEN_VZ_SHADOW.GMT CollTarget=False HATTarget=False ShadowObject=(Static, Solid, 128, 128, Shadow.dds) LODIn=(0.0) LODOut=(120.0)
<HIGH> MeshFile=HOLDEN_VZ_SHADOW.GMT CollTarget=False HATTarget=False ShadowObject=(Static, Solid, 256, 256, Shadow.dds) LODIn=(0.0) LODOut=(140.0)
<MAX>  MeshFile=HOLDEN_VZ_SHADOW.GMT CollTarget=False HATTarget=False ShadowObject=(Static, Solid, 256, 256, Shadow.dds) LODIn=(0.0) LODOut=(160.0)



   <SPIN>   MeshFile=Holden_VZ_Body.gmt CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(200.0)
   <EXPO>   MeshFile=Holden_VZ_Body_Expo.gmt CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(200.0)  
   
   <LOW>    MeshFile=Holden_VZ_Body_A.gmt CollTarget=False HATTarget=False ShadowReceiver=True  LODIn=(0.0)LODOut=(200.0) 
   <LOW>    MeshFile=Holden_VZ_Body_B.gmt CollTarget=False HATTarget=False ShadowReceiver=True  LODIn=(0.0)LODOut=(200.0) 
   <LOW>    MeshFile=Holden_VZ_Body_C.gmt CollTarget=False HATTarget=False ShadowReceiver=True  LODIn=(0.0)LODOut=(200.0) 
   <LOW>    MeshFile=Holden_VZ_Body_D.gmt CollTarget=False HATTarget=False ShadowReceiver=True  LODIn=(0.0)LODOut=(200.0) 

   <MED>    MeshFile=Holden_VZ_Body_A.gmt CollTarget=False HATTarget=False ShadowReceiver=True  LODIn=(0.0)LODOut=(200.0) 
   <MED>    MeshFile=Holden_VZ_Body_B.gmt CollTarget=False HATTarget=False ShadowReceiver=True  LODIn=(0.0)LODOut=(200.0) 
   <MED>    MeshFile=Holden_VZ_Body_C.gmt CollTarget=False HATTarget=False ShadowReceiver=True  LODIn=(0.0)LODOut=(200.0) 
   <MED>    MeshFile=Holden_VZ_Body_D.gmt CollTarget=False HATTarget=False ShadowReceiver=True  LODIn=(0.0)LODOut=(200.0) 

   <HIGH>   MeshFile=Holden_VZ_Body_A.gmt CollTarget=False HATTarget=False ShadowReceiver=True  LODIn=(0.0)LODOut=(200.0) 
   <HIGH>   MeshFile=Holden_VZ_Body_B.gmt CollTarget=False HATTarget=False ShadowReceiver=True  LODIn=(0.0)LODOut=(200.0) 
   <HIGH>   MeshFile=Holden_VZ_Body_C.gmt CollTarget=False HATTarget=False ShadowReceiver=True  LODIn=(0.0)LODOut=(200.0) 
   <HIGH>   MeshFile=Holden_VZ_Body_D.gmt CollTarget=False HATTarget=False ShadowReceiver=True  LODIn=(0.0)LODOut=(200.0) 
   
   <MAX>    MeshFile=Holden_VZ_Body_A.gmt CollTarget=False HATTarget=False ShadowReceiver=True  LODIn=(0.0)LODOut=(200.0) 
   <MAX>    MeshFile=Holden_VZ_Body_B.gmt CollTarget=False HATTarget=False ShadowReceiver=True  LODIn=(0.0)LODOut=(200.0) 
   <MAX>    MeshFile=Holden_VZ_Body_C.gmt CollTarget=False HATTarget=False ShadowReceiver=True  LODIn=(0.0)LODOut=(200.0) 
   <MAX>    MeshFile=Holden_VZ_Body_D.gmt CollTarget=False HATTarget=False ShadowReceiver=True  LODIn=(0.0)LODOut=(200.0) 

 
 Actor=VEHICLE

<NOTSPIN><DASHHIGH> INSTANCE=COCKPIT
<NOTSPIN><DASHHIGH> {
<NOTSPIN><DASHHIGH> MOVEABLE=TRUE
<NOTSPIN><DASHHIGH> MESHFILE=Holden_VZ_Cockpit_A.gmt COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(2.0)
<NOTSPIN><DASHHIGH> MESHFILE=Holden_VZ_Cockpit_B.gmt COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(2.0)
<NOTSPIN><DASHHIGH> MESHFILE=Holden_VZ_Cockpit_C.gmt COLLTARGET=FALSE HATTARGET=FALSE LODIN=(0.0) LODOUT=(2.0)
<NOTSPIN><DASHHIGH> }

<NOTSPIN><DASHHIGH>  Instance=MOTEC
<NOTSPIN><DASHHIGH>  {
<NOTSPIN><DASHHIGH>    Moveable=True
<NOTSPIN><DASHHIGH>    MeshFile=Holden_VZ_Motec_ADL2.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(1.0)
<NOTSPIN><DASHHIGH>  }

<NOTSPIN><DASHHIGH>  Instance=RAINSCREEN
<NOTSPIN><DASHHIGH>  {
<NOTSPIN><DASHHIGH>    Moveable=True
<NOTSPIN><DASHHIGH>    MeshFile=Holden_VZ_RAINSCREEN.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(1.5)
<NOTSPIN><DASHHIGH>  }

//-----------------DRIVER--------------------

  Instance=FPDRIVER
  {
    Moveable=True

   <NOTSPIN><DASHHIGH> MeshFile=INT_DRIVER_STYLE<34>.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(2.00)
  }

  Instance=EXTDRIVERBODY
  {
   Moveable=True

   <LOW>    MeshFile=EXT_DRIVER_STYLE<34>.gmt CollTarget=False HATTarget=False  LODIn=(0.00) LODOut=(30.0)
   <MED>    MeshFile=EXT_DRIVER_STYLE<34>.gmt CollTarget=False HATTarget=False  LODIn=(0.00) LODOut=(40.0)
   <HIGH>   MeshFile=EXT_DRIVER_STYLE<34>.gmt CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(50.0)
   <MAX>    MeshFile=EXT_DRIVER_STYLE<34>.gmt CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(60.0)
   <LOW>    MeshFile=HANSDEVICE.gmt CollTarget=False HATTarget=False  LODIn=(0.00) LODOut=(30.0)
   <MED>    MeshFile=HANSDEVICE.gmt CollTarget=False HATTarget=False  LODIn=(0.00) LODOut=(40.0)
   <HIGH>   MeshFile=HANSDEVICE.gmt CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(50.0)
   <MAX>    MeshFile=HANSDEVICE.gmt CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(60.0)
  }

  Instance=EXTDRIVERHEAD
  {
   Moveable=True

   <LOW>    MeshFile=DRIVER_HELMET.gmt CollTarget=False HATTarget=False  LODIn=(0.00) LODOut=(30.0)
   <MED>    MeshFile=DRIVER_HELMET.gmt CollTarget=False HATTarget=False  LODIn=(0.00) LODOut=(40.0)
   <HIGH>   MeshFile=DRIVER_HELMET.gmt CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(50.0)
   <MAX>    MeshFile=DRIVER_HELMET.gmt CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(60.0)
//-------------------------------------------------------------------------------------------------------------------
  
}
Instance=WHEEL
  {
    Moveable=True
<SPIN> MeshFile=Holden_VZ_Swheel.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(10.00)
<EXPO> MeshFile=Holden_VZ_Swheel_Expo.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(500.00)
<NOTSPIN><DASHHIGH> MeshFile=Holden_VZ_Swheel.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(2.00)
<LOW> MeshFile=Holden_VZ_Swheel.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(10.00)
<MED> MeshFile=Holden_VZ_Swheel.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(30.00)
<HIGH> MeshFile=Holden_VZ_Swheel.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(38.00)
<MAX> MeshFile=Holden_VZ_Swheel.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(40.00)

//------------------------------wings----------------------
}
Instance=FWING
{
    Moveable=True 
   <SPIN> MeshFile=Holden_VZ_FrontBump02.gmt CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(200.0)
   <LOW>  MeshFile=Holden_VZ_FrontBump02.gmt CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(200.0)
   <MED>  MeshFile=Holden_VZ_FrontBump02.gmt CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(200.0)
   <HIGH>  MeshFile=Holden_VZ_FrontBump02.gmt CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(300.0)
   <MAX>  MeshFile=Holden_VZ_FrontBump02.gmt CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(300.0)
 
}
Instance=Rwing
{
   Moveable=True
   <SPIN>   MeshFile=Holden_VZ_Rwing.gmt CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(200.00)
   <EXPO>   MeshFile=Holden_VZ_Rwing_Expo.gmt CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(200.00)
   <LOW>    MeshFile=Holden_VZ_Rwing.gmt CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(30.0)
   <MED>    MeshFile=Holden_VZ_Rwing.gmt CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(30.0)
   <HIGH>   MeshFile=Holden_VZ_Rwing.gmt CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(40.0)
   <MAX>    MeshFile=Holden_VZ_Rwing.gmt CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.00) LODOut=(40.0)

 

//----------------EFFECTS-------------------
}
Instance=GLOWS
{
    Moveable=True
   <NOTSPIN>    MeshFile=HOLDEN_VZ_GLOWS.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(500.0)

}
Instance=BACKFIRE
{
    Moveable=True
   <NOTSPIN>    MeshFile=HOLDEN_VZ_BACKFIRE.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(300.0)
}

Projector=HL_2_PLR
{
Moveable=True Active=False Pos=(0.0, 0.540, -76.5) Dir=(0.0, -0.5, -1.0) Radius=(28.0) LODOut=(400.0) Blend=(InvDstColor, One) Dyn=True Texmap=HL_2_PLR.DDS
}

Projector=HL_1_PLR
{
Moveable=True Active=False Pos=(-0.482, 0.540, -76.5) Dir=(0.0, -0.5, -1.0) Radius=(28.0) LODOut=(400.0) Blend=(InvDstColor, One) Dyn=True Texmap=HL_1_PLR.DDS
}

Projector=HL_2_AI
{
Moveable=True Active=False Pos=(0.0, 0.540, -13.7) Dir=(0.0, -1.0, 0.0) Radius=(10.0) LODOut=(400.0) Blend=(InvDstColor, One) Dyn=True Texmap=HL_2_AI.DDS
}

Projector=HL_1_AI
{
Moveable=True Active=False Pos=(-0.482, 0.540, -13.7) Dir=(0.0, -1.0, 0.0) Radius=(10.0) LODOut=(400.0) Blend=(InvDstColor, One) Dyn=True Texmap=HL_1_AI.DDS

//--------------------------------Lights----------------------------------     


}
Instance=DEBRIS0 // HEADLIGHT RIGHT
{
    Moveable=True
   

   <LOW>  MeshFile=Holden_VZ_LIGHT_RF.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(200.0)
   
   <MED>  MeshFile=Holden_VZ_LIGHT_RF.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(200.0)
   
   <HIGH>  MeshFile=Holden_VZ_LIGHT_RF.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(200.0)
   
   <MAX>  MeshFile=Holden_VZ_LIGHT_RF.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(300.0)
   
}
Instance=DEBRIS1 // HEADLIGHT LEFT
{
    Moveable=True
   

   <LOW>  MeshFile=Holden_VZ_LIGHT_LF.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(200.0)
   
   <MED>  MeshFile=Holden_VZ_LIGHT_LF.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(200.0)
   
   <HIGH>  MeshFile=Holden_VZ_LIGHT_LF.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(300.0)
   
   <MAX>  MeshFile=Holden_VZ_LIGHT_LF.GMT CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(300.0)
   
}
Instance=DEBRIS2 // BrakeLight Left
{
    Moveable=True
   
   <NOTSPIN>  MeshFile=Holden_VZ_LIGHT_LR.gmt CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(200.0)

   
}
Instance=DEBRIS3 // BrakeLight Right
{
    Moveable=True
   
   <NOTSPIN>  MeshFile=Holden_VZ_LIGHT_RR.gmt CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(200.0)

//-------------------------------------------------------------------------

}
Instance=DEBRIS4 // FrontBumper01
{
    Moveable=True
   <SPIN> MeshFile=Holden_VZ_FrontBump01.gmt CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(200.0)

   <LOW>  MeshFile=Holden_VZ_FrontBump01.gmt CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(200.0)

   <MED>  MeshFile=Holden_VZ_FrontBump01.gmt CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(200.0)

   <HIGH>  MeshFile=Holden_VZ_FrontBump01.gmt CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(300.0)

   <MAX>  MeshFile=Holden_VZ_FrontBump01.gmt CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(300.0)
} 
Instance=DEBRIS5 // FrontBumper03
{
    Moveable=True
   <SPIN> MeshFile=Holden_VZ_FrontBump03.gmt CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(200.0)

   <LOW>  MeshFile=Holden_VZ_FrontBump03.gmt CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(200.0)

   <MED>  MeshFile=Holden_VZ_FrontBump03.gmt CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(200.0)

   <HIGH>  MeshFile=Holden_VZ_FrontBump03.gmt CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(300.0)

   <MAX>  MeshFile=Holden_VZ_FrontBump03.gmt CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(300.0)
} 
Instance=DEBRIS6 // RearBumper01
{
    Moveable=True
   <SPIN> MeshFile=Holden_VZ_BackBump01.gmt CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(200.0)

   <LOW>  MeshFile=Holden_VZ_BackBump01.gmt CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(200.0)

   <MED>  MeshFile=Holden_VZ_BackBump01.gmt CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(200.0)

   <HIGH>  MeshFile=Holden_VZ_BackBump01.gmt CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(300.0)

   <MAX>  MeshFile=Holden_VZ_BackBump01.gmt CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(300.0)
}
Instance=DEBRIS7 // RearBumper02
{
    Moveable=True
   <SPIN> MeshFile=Holden_VZ_BackBump02.gmt CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(200.0)

   <LOW>  MeshFile=Holden_VZ_BackBump02.gmt CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(200.0)

   <MED>  MeshFile=Holden_VZ_BackBump02.gmt CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(300.0)

   <HIGH>  MeshFile=Holden_VZ_BackBump02.gmt CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(300.0)

   <MAX>  MeshFile=Holden_VZ_BackBump02.gmt CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(300.0)
}
Instance=DEBRIS8 // RearBumper03
{
    Moveable=True
   <SPIN> MeshFile=Holden_VZ_BackBump03.gmt CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(200.0)

   <LOW>  MeshFile=Holden_VZ_BackBump03.gmt CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(200.0)

   <MED>  MeshFile=Holden_VZ_BackBump03.gmt CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(200.0)

   <HIGH>  MeshFile=Holden_VZ_BackBump03.gmt CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(300.0)

   <MAX>  MeshFile=Holden_VZ_BackBump03.gmt CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(300.0)
 
//-----------------WHEELS--------------------

  }
  Instance=LFTIRE
  {
   Moveable=True
   <SPIN> MeshFile=Holden<7>wheellf.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(15.00)
   <EXPO> MeshFile=Holden<7>wheellf_Expo.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(500.00)
   <LOW>MeshFile=Holden<7>wheellf.gmt CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(200.0) ShadowReceiver=True
   <MED>MeshFile=Holden<7>wheellf.gmt CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(200.0) ShadowReceiver=True
   <HIGH>MeshFile=Holden<7>wheellf.gmt CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(300.0) ShadowReceiver=True
   <MAX> MeshFile=Holden<7>wheellf.gmt CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(300.0) ShadowReceiver=True
   
   <NOTSPIN> MeshFile=Holden_VZ_DISKGLOW_LF.GMT CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(30.0)
  }
  Instance=Calipers
  {
    Moveable=True
    MeshFile=HOLDEN_VZ_LF_CAL.GMT CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(30.0)
//--------------------------------------------------------------------------------------------------
  
  }
  Instance=RFTIRE
  {
   Moveable=True
   <SPIN> MeshFile=Holden<7>wheelrf.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(15.00)
   <EXPO> MeshFile=Holden<7>wheelrf_Expo.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(500.00)
   <LOW>MeshFile=Holden<7>wheelrf.gmt CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(200.0) ShadowReceiver=True
   <MED>MeshFile=Holden<7>wheelrf.gmt CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(200.0) ShadowReceiver=True
   <HIGH>MeshFile=Holden<7>wheelrf.gmt CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(300.0) ShadowReceiver=True
   <MAX> MeshFile=Holden<7>wheelrf.gmt CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(300.0) ShadowReceiver=True

   <NOTSPIN> MeshFile=Holden_VZ_DISKGLOW_RF.GMT CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(30.0)
  }
Instance=Calipers
  {
    Moveable=True
    MeshFile=HOLDEN_VZ_RF_CAL.GMT CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(30.0)
  
//--------------------------------------------------------------------------------------------

  }
  Instance=LRTIRE
  {
   Moveable=True
   <SPIN> MeshFile=Holden<7>wheellr.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(15.00)
   <EXPO> MeshFile=Holden<7>wheellr_Expo.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(500.00)
   <LOW>MeshFile=Holden<7>wheellr.gmt CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(200.0) ShadowReceiver=True
   <MED>MeshFile=Holden<7>wheellr.gmt CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(200.0) ShadowReceiver=True
   <HIGH>MeshFile=Holden<7>wheellr.gmt CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(300.0) ShadowReceiver=True
   <MAX> MeshFile=Holden<7>wheellr.gmt CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(300.0) ShadowReceiver=True
   
   <NOTSPIN> MeshFile=Holden_VZ_DISKGLOW_LR.GMT CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(30.0)
  }
Instance=Calipers
  {
    Moveable=True
    MeshFile=HOLDEN_VZ_LR_CAL.GMT CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(30.0)
//---------------------------------------------------------------------------------------------------------

  }
 Instance=RRTIRE
  {
   Moveable=True
   <SPIN> MeshFile=Holden<7>wheelrr.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(15.00)
   <EXPO> MeshFile=Holden<7>wheelrr_Expo.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(500.00)
   <LOW>MeshFile=Holden<7>wheelrr.gmt CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(200.0) ShadowReceiver=True
   <MED>MeshFile=Holden<7>wheelrr.gmt CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(200.0) ShadowReceiver=True
   <HIGH>MeshFile=Holden<7>wheelrr.gmt CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(300.0) ShadowReceiver=True
   <MAX> MeshFile=Holden<7>wheelrr.gmt CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(300.0) ShadowReceiver=True

   <NOTSPIN> MeshFile=Holden_VZ_DISKGLOW_RR.GMT CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(30.0)
  }
Instance=Calipers
  {
    Moveable=True
    MeshFile=HOLDEN_VZ_RR_CAL.GMT CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(30.0)
  }



}


