// Last change: 26-10-06
// ENGINE SOUNDS (INSIDE)

VS_INSIDE_POWER_ENGINE_1=V8\V8_idle.wav
VS_INSIDE_POWER_ENGINE_2=V8\V8_low.wav
VS_INSIDE_POWER_ENGINE_3=V8\V8_lowmed.wav
VS_INSIDE_POWER_ENGINE_4=V8\V8_med.wav
VS_INSIDE_POWER_ENGINE_5=V8\V8_high.wav

VS_INSIDE_COAST_ENGINE_1=V8\V8_idle.wav
VS_INSIDE_COAST_ENGINE_2=V8\V8_med_off2.wav
VS_INSIDE_COAST_ENGINE_3=V8\V8_high_off2.wav
VS_INSIDE_COAST_ENGINE_4=V8\V8_med_off.wav
VS_INSIDE_COAST_ENGINE_5=V8\V8_high_off.wav

VS_INSIDE_ENGINE_STARTING=V8\V8_start.wav

// ENGINE SOUNDS (OUTSIDE)

VS_OUTSIDE_POWER_ENGINE_1=V8\V8_idleEX.wav
VS_OUTSIDE_POWER_ENGINE_2=V8\V8_lowEX.wav
VS_OUTSIDE_POWER_ENGINE_3=V8\V8_lowmedEX.wav
VS_OUTSIDE_POWER_ENGINE_4=V8\V8_medEX.wav
VS_OUTSIDE_POWER_ENGINE_5=V8\V8_highEX.wav

VS_OUTSIDE_COAST_ENGINE_1=V8\V8_idleEX.wav
VS_OUTSIDE_COAST_ENGINE_2=V8\V8_med_off2EX.wav
VS_OUTSIDE_COAST_ENGINE_3=V8\V8_high_off2EX.wav
VS_OUTSIDE_COAST_ENGINE_4=V8\V8_med_offEX.wav
VS_OUTSIDE_COAST_ENGINE_5=V8\V8_high_offEX.wav

VS_OUTSIDE_ENGINE_STARTING=V8\V8_startEX.wav


// BACKFIRE & SHIFT SOUNDS (INSIDE)

VS_INSIDE_SHIFT_UP_1=GTR\gear_change_up.wav
VS_INSIDE_SHIFT_UP_2=GTR\gear_change_up.wav
VS_INSIDE_SHIFT_UP_3=GTR\gear_change_up.wav
VS_INSIDE_SHIFT_DOWN_1=GTR\gear_change_down.wav
VS_INSIDE_SHIFT_DOWN_2=GTR\gear_change_down.wav
VS_INSIDE_SHIFT_DOWN_3=GTR\gear_change_down.wav

VS_INSIDE_BACKFIRE_1=GTR\pop_1_Group_A_6pot.wav
VS_INSIDE_BACKFIRE_2=GTR\pop_2_Group_A.wav
VS_INSIDE_BACKFIRE_3=GTR\pop_2_Group_A.wav

BackfireAmount=0.7

VS_INSIDE_SPLUTTER=GTR\Splutter_int_Group_A.wav

SplutterAmount=0.5


// BACKFIRE & SHIFT SOUNDS (OUTSIDE)

VS_OUTSIDE_SHIFT_UP_1=GTR\gear_ext_up_1.wav
VS_OUTSIDE_SHIFT_UP_2=GTR\gear_ext_up_2.wav
VS_OUTSIDE_SHIFT_UP_3=GTR\gear_ext_up_3.wav
VS_OUTSIDE_SHIFT_DOWN_1=GTR\gear_ext_down_1.wav
VS_OUTSIDE_SHIFT_DOWN_2=GTR\gear_ext_down_2.wav
VS_OUTSIDE_SHIFT_DOWN_3=GTR\gear_ext_down_3.wav

VS_OUTSIDE_BACKFIRE_1=GTR\backfire_ext_2a.wav
VS_OUTSIDE_BACKFIRE_2=GTR\backfire_ext_2a.wav
VS_OUTSIDE_BACKFIRE_3=GTR\backfire_ext_2a.wav

BackfireAmount=0.6

VS_OUTSIDE_SPLUTTER=GTR\backfire_ext_6.wav

SplutterAmount=0.6

// ROAD SURFACE SOUNDS  (INSIDE)

VS_INSIDE_ROADNOISE_DRY=road_roll_int.wav
VS_INSIDE_ROADNOISE_WET=road_roll_int_wet.wav
VS_INSIDE_ROADNOISE_RUMBLESTRIP=rumble.wav
VS_INSIDE_ROADNOISE_GRASS=grass_roll_int.wav
VS_INSIDE_ROADNOISE_DIRT=gravel_roll_int.wav
VS_INSIDE_ROADNOISE_GRAVEL=gravel_roll_int.wav


// SKID SOUNDS (INSIDE)

VS_INSIDE_TIRE_SCRUB=road_scrub_int.wav
VS_INSIDE_SKID_DRY=road_skid_int.wav
VS_INSIDE_SKID_WET=road_skid_int_wet.wav
VS_INSIDE_SKID_GRASS=grass_skid_int.wav
VS_INSIDE_SKID_DIRT=gravel_skid_int.wav
VS_INSIDE_SKID_GRAVEL=gravel_skid_int.wav


// ROAD SURFACE SOUNDS  (OUTSIDE)

VS_OUTSIDE_ROADNOISE_DRY=road_roll_ext.wav
VS_OUTSIDE_ROADNOISE_WET=road_roll_ext_wet.wav
VS_OUTSIDE_ROADNOISE_RUMBLESTRIP=rumble_ext.wav
VS_OUTSIDE_ROADNOISE_GRASS=grass_roll_ext.wav
VS_OUTSIDE_ROADNOISE_DIRT=gravel_roll_ext.wav
VS_OUTSIDE_ROADNOISE_GRAVEL=gravel_roll_ext.wav

// SKID SOUNDS (OUTSIDE)

VS_OUTSIDE_TIRE_SCRUB=road_scrub_ext.wav
VS_OUTSIDE_SKID_DRY=road_skid_ext.wav
VS_OUTSIDE_SKID_WET=road_skid_ext_wet.wav
VS_OUTSIDE_SKID_GRASS=grass_skid_ext.wav
VS_OUTSIDE_SKID_DIRT=gravel_skid_ext.wav
VS_OUTSIDE_SKID_GRAVEL=gravel_skid_ext.wav

// CONTACT SOUNDS  (INSIDE)

VS_INSIDE_SCRAPING=scrape_int.wav

VS_INSIDE_HIT_WALL_1=impact_wall_tap.wav
VS_INSIDE_HIT_WALL_2=impact_wall_verylight.wav
VS_INSIDE_HIT_WALL_3=impact_wall_light.wav
VS_INSIDE_HIT_WALL_4=impact_wall_medium.wav
VS_INSIDE_HIT_WALL_5=impact_wall_heavy.wav

VS_INSIDE_HIT_OTHERCAR_1=impact_car_tap.wav
VS_INSIDE_HIT_OTHERCAR_2=impact_car_verylight.wav
VS_INSIDE_HIT_OTHERCAR_3=impact_car_light.wav
VS_INSIDE_HIT_OTHERCAR_4=impact_car_medium.wav
VS_INSIDE_HIT_OTHERCAR_5=impact_car_heavy.wav

VS_INSIDE_HIT_CONE=impact_cone.wav

// CONTACT SOUNDS  (OUTSIDE)

VS_OUTSIDE_SCRAPING=scrape_ext.wav

VS_OUTSIDE_HIT_WALL_1=impactex_wall_tap.wav
VS_OUTSIDE_HIT_WALL_2=impactex_wall_verylight.wav
VS_OUTSIDE_HIT_WALL_3=impactex_wall_light.wav
VS_OUTSIDE_HIT_WALL_4=impactex_wall_medium.wav
VS_OUTSIDE_HIT_WALL_5=impactex_wall_heavy.wav

VS_OUTSIDE_HIT_OTHERCAR_1=impactex_car_tap.wav
VS_OUTSIDE_HIT_OTHERCAR_2=impactex_car_verylight.wav
VS_OUTSIDE_HIT_OTHERCAR_3=impactex_car_light.wav
VS_OUTSIDE_HIT_OTHERCAR_4=impactex_car_medium.wav
VS_OUTSIDE_HIT_OTHERCAR_5=impactex_car_heavy.wav

VS_OUTSIDE_HIT_CONE=impactex_cone.wav

// AMBIENT SOUNDS (INSIDE)

VS_INSIDE_SPEED_LIMITER_TOGGLE=limitertoggle_int.wav
VS_INSIDE_WIND_NOISE=roadstones.wav
VS_INSIDE_TRACTION_CONTROL=revlimiter_int.wav
VS_INSIDE_RAIN_NOISE=rain.wav
VS_INSIDE_ON_FIRE=on_fire_int.wav


// AMBIENT SOUNDS (OUTSIDE)

VS_OUTSIDE_SPEED_LIMITER_TOGGLE=limitertoggle_ext.wav
VS_OUTSIDE_WIND_NOISE=roadstones_ext.wav
VS_OUTSIDE_TRACTION_CONTROL=revlimiter_ext.wav
VS_OUTSIDE_RAIN_NOISE=rain.wav
VS_OUTSIDE_ON_FIRE=on_fire_ext.wav


//-------------------------
// ATTENUATION
//-------------------------

EngineRange=70.0
EngineShape=1.00
EngineAmbient=3.00

ShiftRange=60.0
ShiftShape=1.00
ShiftAmbient=3.00

OtherRange=20.0
OtherShape=1.00
OtherAmbient=0.30


EngineRange=80.0
EngineShape=0.90
EngineAmbient=2.00

ShiftRange=80.0
ShiftShape=0.90
ShiftAmbient=2.00

OtherRange=80.0
OtherShape=0.70
OtherAmbient=0.70


// ENGINE VOLUME MIX
playerEngineVolumeMinimum=0.5
playerEngineVolumeThrottleFraction=0.6
playerEngineVolumeRevFraction=0.0

non-playerEngineVolumeMinimum=0.3
non-playerEngineVolumeThrottleFraction=0.5
non-playerEngineVolumeRevFraction=0.2


// ENGINE THROTTLE-POSITION MIX
EngineLoadBlendInside=(0.1,0.7)   // power sound starts to blend in at 10% throttle, coast sound blends out at 70%
EngineLoadBlendOutside=(0.1,0.7)  // power sound starts to blend in at 10% throttle, coast sound blends out at 70%


// ENGINE REV-SAMPLE MIX
// RPMs need to overlap properly from one sample to the next (maximum of two playing at once).
// The first minimum RPM should be above zero but low enough to hear an engine stall.

// coast inside
EngineRPMCoastInside=0
{
  MinimumRPM=1.00         // above zero, but low enough to hear engine stall
  MaximumRPM=3050.00     // must overlap properly
  NaturalRPM=2250.00   // engine RPM at which sample was recorded
}

EngineRPMCoastInside=1
{
  MinimumRPM=1645.00     // must overlap properly
  MaximumRPM=3290.00     // must overlap properly
  NaturalRPM=4700.00   // engine RPM at which sample was recorded
}

EngineRPMCoastInside=2
{
  MinimumRPM=2914.00     // must overlap properly
  MaximumRPM=5279.00     // must overlap properly
  NaturalRPM=4700.00   // engine RPM at which sample was recorded
}

EngineRPMCoastInside=3
{
  MinimumRPM=3867.00     // must overlap properly
  MaximumRPM=6110.00     // must overlap properly
  NaturalRPM=4700.00   // engine RPM at which sample was recorded
}

EngineRPMCoastInside=4
{
  MinimumRPM=5149.00     // must overlap properly
  MaximumRPM=10000.00     // must overlap properly
  NaturalRPM=4700.00   // engine RPM at which sample was recorded
}


//////////////////////
/////////////////////


// power inside
EngineRPMPowerInside=0
{
  MinimumRPM=1.00         // above zero, but low enough to hear engine stall
  MaximumRPM=3050.00     // must overlap properly
  NaturalRPM=2250.00   // engine RPM at which sample was recorded
}

EngineRPMPowerInside=1
{
  MinimumRPM=1645.00     // must overlap properly
  MaximumRPM=3690.00     // must overlap properly
  NaturalRPM=4700.00   // engine RPM at which sample was recorded
}

EngineRPMPowerInside=2
{
  MinimumRPM=3114.00     // must overlap properly
  MaximumRPM=4679.00     // must overlap properly
  NaturalRPM=4700.00   // engine RPM at which sample was recorded
}

EngineRPMPowerInside=3
{
  MinimumRPM=4167.00     // must overlap properly
  MaximumRPM=5610.00     // must overlap properly
  NaturalRPM=4700.00   // engine RPM at which sample was recorded
}

EngineRPMPowerInside=4
{
  MinimumRPM=5149.00     // must overlap properly
  MaximumRPM=10000.00     // must overlap properly
  NaturalRPM=4700.00   // engine RPM at which sample was recorded
}


/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
	OUTSIDE
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

// coast outside
EngineRPMCoastOutside=0
{
  MinimumRPM=1.00         // above zero, but low enough to hear engine stall
  MaximumRPM=3050.00     // must overlap properly
  NaturalRPM=2250.00   // engine RPM at which sample was recorded
}

EngineRPMCoastOutside=1
{
  MinimumRPM=1645.00     // must overlap properly
  MaximumRPM=3290.00     // must overlap properly
  NaturalRPM=4700.00   // engine RPM at which sample was recorded
}

EngineRPMCoastOutside=2
{
  MinimumRPM=2914.00     // must overlap properly
  MaximumRPM=5279.00     // must overlap properly
  NaturalRPM=4700.00   // engine RPM at which sample was recorded
}

EngineRPMCoastOutside=3
{
  MinimumRPM=3867.00     // must overlap properly
  MaximumRPM=6110.00     // must overlap properly
  NaturalRPM=4700.00   // engine RPM at which sample was recorded
}

EngineRPMCoastOutside=4
{
  MinimumRPM=5149.00     // must overlap properly
  MaximumRPM=10000.00     // must overlap properly
  NaturalRPM=4700.00   // engine RPM at which sample was recorded
}

////////////////////////
///////////////////////


// power outside
EngineRPMPowerOutside=0
{
  MinimumRPM=1.00         // above zero, but low enough to hear engine stall
  MaximumRPM=3050.00     // must overlap properly
  NaturalRPM=2250.00   // engine RPM at which sample was recorded
}

EngineRPMPowerOutside=1
{
  MinimumRPM=1645.00     // must overlap properly
  MaximumRPM=3690.00     // must overlap properly
  NaturalRPM=4700.00   // engine RPM at which sample was recorded
}

EngineRPMPowerOutside=2
{
  MinimumRPM=3114.00     // must overlap properly
  MaximumRPM=4679.00     // must overlap properly
  NaturalRPM=4700.00   // engine RPM at which sample was recorded
}

EngineRPMPowerOutside=3
{
  MinimumRPM=4167.00     // must overlap properly
  MaximumRPM=5610.00     // must overlap properly
  NaturalRPM=4700.00   // engine RPM at which sample was recorded
}

EngineRPMPowerOutside=4
{
  MinimumRPM=5149.00     // must overlap properly
  MaximumRPM=10000.00     // must overlap properly
  NaturalRPM=4700.00   // engine RPM at which sample was recorded
}

// TRANNY-SAMPLE MIX

VS_INSIDE_COAST_TRANNY_1=V8\V8_tw_offverylow.wav
VS_INSIDE_COAST_TRANNY_2=V8\V8_tw_offmid.wav
VS_INSIDE_POWER_TRANNY_1=V8\V8_tw_onverylow.wav
VS_INSIDE_POWER_TRANNY_2=V8\V8_tw_onhigh.wav

VS_OUTSIDE_COAST_TRANNY_1=Rhez\trans_offlow.wav
VS_OUTSIDE_COAST_TRANNY_2=Rhez\trans_offhigh.wav
VS_OUTSIDE_POWER_TRANNY_1=Rhez\trans_onlow.wav
VS_OUTSIDE_POWER_TRANNY_2=Rhez\trans_onhigh.wav

TrannyInitialRampRPM=2000.0 // ramp volume up to this driveshaft RPM because low pitches sound bad

TrannyCoastBlendRPMInside=(2000.0, 9500.0) // blend range using driveshaft RPM
TrannyCoast1RPMTorqueInside=(2736, 150.0) // natural RPM at which sample was recorded, transmission torque (in Nm) for maximum volume
TrannyCoast2RPMTorqueInside=(8643, 150.0)

TrannyPowerBlendRPMInside=(2000.0, 9500.0)
TrannyPower1RPMTorqueInside=(4294, 240.0)
TrannyPower2RPMTorqueInside=(9398, 240.0)

TrannyCoastBlendRPMOutside=(4000.0, 10000.0) // blend range using driveshaft RPM
TrannyCoast1RPMTorqueOutside=(3373, 150.0) // natural RPM at which sample was recorded, transmission torque (in Nm) for maximum volume
TrannyCoast2RPMTorqueOutside=(4100, 150.0)

TrannyPowerBlendRPMOutside=(4000.0, 10000.0)
TrannyPower1RPMTorqueOutside=(3373, 240.0)
TrannyPower2RPMTorqueOutside=(7785, 240.0)

// BRAKE HISS 
 
VS_INSIDE_BRAKES_LOW=Rhez\brakes_low_in.wav    // low-speed
VS_INSIDE_BRAKES_HIGH=Rhez\brakes_high_in.wav  // high-speed 
VS_OUTSIDE_BRAKES_LOW=Rhez\brakes_low_ex.wav   // low-speed 
VS_OUTSIDE_BRAKES_HIGH=Rhez\brakes_high_ex.wav // high-speed
 
// Note: all speeds are in meters/sec: 50.0 m/s = 112 mph = 180 kph 
//
// Lower BrakePressure numbers will cause the volume to ramp up faster with 
// less applied pressure, and will be more steady at higher pressures.
// Higher BrakePressure numbers will tend to make the volume more dependent
// on applied pressure.
//
// Temperature effects on brake hiss volume are not implemented yet. 
 
BrakeRampSpeed=3.0            // volume ramps up to this speed
BrakeBlendSpeeds=(8.0, 23.0)  // blends between low- and high-speed brake hiss
BrakeFadeSpeeds=(23.0, 42.0)  // fades out high-speed brake hiss between these speeds
BrakePressure=0.32            // defines how brake pressure affects brake hiss volume

